But at the same time, someone had to write this and think that it was a great idea to write Delilah as if she was trying to hop on your dick from across the forest every chance she gets, even when rebuffed or given no response whatsoever. I'm sure that, if you pursue the more romantic options, it comes off as less weird. what the shit is this? Do guys think women actually talk like this? I started to get incredibly weirded out when she started insisting she needed to know about his eyes, and the whole scene with the Big Fire (as I decided to call it) was incredibly creepy as well, especially when you consider that up to this point I have avoided interacting with her. The dialogue got Whedon-esque at times (and no, that's not a compliment), but I really enjoyed wandering around, opening caches, finding random things and the teasers at upcoming story lines like the burnt cabin and the chain link fencing, and just enjoying the scenery in general.Īnd yet, by Day 76 the amount that the game is pushing Delilah is really hard to stomach, and all the attempts at romantic talk. I assumed day one that Delilah was supposed to 'tempt' you away from your wife given the name and all, since game developers have no subtlety, and by and large just ignored her entirely except when necessary. I even enjoyed the setup well enough, despite some of the weird choices you're forced into, like Bucket vs Mayhem: one option pushing for the 'yes, dear' narrative, and the other the 'I'm alpha male I do what I want!' I wanted to restart Firewatch as soon as I finished it.Up front, I'll say that I'm not really a story-type game person, but I do enjoy a good aesthetic, and with Firewatch on sale, knowing only that it was basically a walking simulator, I decided it was a good time to go wander around some pretty virtual forests. I wanted to see what happened if I made different choices at crucial moments, or if my character Henry talked to Delilah differently throughout the game. Were there multiple endings? Were some happier or sadder than others? I wanted to know, and with the game’s considerately conservative length it wouldn’t take that much effort to find out. You can’t really change a book once you’ve read it. The story is the story, and I’m not one for fan fiction. Firewatch might have multiple endings, but it ended the way it ended for me based on my choices, and it would almost feel disrespectful to the Henry and Delilah I got to know to redo it. Henry couldn’t redo his conversations, and I shouldn’t either.įirewatch hinges almost completely on those conversations between Henry, a new fire lookout in Wyoming’s Shoshone National Forest, and his supervisor, Delilah. Their chats can become flirtier and more confessional as their relationship grows, two sardonic loners with drinking problems (one active, one recovering) becoming close friends despite never really seeing each other. Delilah helps Henry learn the ropes of the job but also lends a sympathetic ear to Henry’s depressing personal problems, and she always seems to know the right thing to say. At times she almost seems too clever and ingratiating.
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