![]() ![]() Given the freedom Valve has provided with previous modding tools, and the creativity we’ve seen from those using them, there might be game types no-one’s even thought of yet on the way. The greatest part of the Warcraft 3 custom maps at their peak was finding an entirely new game mode you’d never played before, and so discovering new favourites. Adding a little competitive element helped make the co-op survival game seem less pointless, and gave a concrete goal to work towards. But in later hero defense maps such as Enfo’s, while you’re doing this, another team of heroes is doing the same. Eventually your fortifications fall, and your base is flooded with enemies that you struggle in vain to hold off. You and your teammates each choose a hero, and then must defend a base against successive waves of enemies. In its most basic form, hero defense works like Gears of War 2’s Horde mode. (See: Top 5 tower defense games from Asia) Which is a shame, as anyone who played Enfo’s Team Survival or any other example of the genre can attest. But its sister genre, the hero defense, hasn’t seen as much success outside of Warcraft 3 custom maps. Thanks to cell phone versions, tower defense games are well-known at this point, even to those who don’t know what a Warcraft is. But if some talented modder out there is able to make it work, then the once-popular game type could well see a resurgence. While some players are content to merely bolster their forces and then hunt other players indiscriminately, but the real fun lies in narrowing it down until you figure out who they are.īase-building, while simple in the WC3 engine, will be more of a challenge for modders over a simple mod like Pudge Wars. While players can find you out by witnessing your transformation, few would risk being that close to you as night falls. The peasant can expand this base and start building an army as well as defensive structures, both of which are sorely needed-for at night, one of the peasants becomes the werewolf, whose objective is to slay the other players.Īs the werewolf, keeping your identity hidden is key. Similar to the forum game Werewolf (or Mafia), the game revolves around a traitor hidden in the players’ midst.ĭuring the day, each player controls a peasant, who makes money through various means (farming, hunting, etc), and builds a base on one of a few predetermined spots. Vampirism, and Werewolf (one of its many spinoffs), are some of the more memorable custom maps. Rather, it’s the potential revival of one of the most interesting and creative indie RPG scenes in recent years. With open RPGs, it is not the revival of any particular example that excites me. ![]() A system was also put in place to imitate FFT’s job-unlocking system, requiring you to have reached certain levels in a number of specific jobs before being able to unlock each advanced job. ![]() In one custom map, an homage to Final Fantasy Tactics (FFT), the ability to switch ‘jobs’ meant that your hero was really several in one. While WC3 did of course come with heroes who had stats, experience, and unlockable abilities as standard, custom map makers didn’t rest on their laurels. (See: This is what it would look like if Dota 2 became Hearthstone) These maps ranged from linear, story-based experiences that could often be played solo, offline, to huge sprawling open-world adventures where venturing into dangerous lands too early would spell doom for the players. While never as popular as the competitive games, open RPGs were some of the most creative uses of the WC3 engine. Not one title, but an entire genre of custom map.
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